Medium Cost Reduction Profitability Growth Strategy Root Cause Analysis

Fantasy to Reality

ProHub Comment

This is a turnaround case requiring structured root cause analysis across market fit, financial performance, and competitive positioning. The candidate must synthesize survey data, competitive benchmarking, and financial statements to identify that while 'Events' are loss-making and 'Artwork' has thin margins, new categories ('Supplies' and 'Accessories') present growth opportunities. The key insight is that closing 'Events' generates the capital needed to fund the transition.

Estimated Time 26 minutes
Difficulty Medium
Source HKUST
10 / 100
A local business owner has been operating a gaming company (“Daring Mazes & Monsters”, or DM&M) selling products and services for role-playing games. Despite 3 years of effort and significant investments, he is struggling financially to keep his business afloat. What should he should do?

Clarifying Information

  1. Client sells TTRPG stories (books) pan India and runs paid games in Chennai.
  2. TTRPGs (Table-Top Role-Playing Games) are easy-to-learn group story-building games with rules and dice (think: similar to board games). Players either build their own stories or use pre-made ones (like in DM&M’s books).
  3. Client creates and sells all stories and artwork himself but has admin staff.
  4. Client outsources distribution and faces no problems with the supply chain.
  5. Client is a YouTube sensation in India and well-known locally for their events.
  6. Goal: Client seeks a deep dive into the business and advice on next steps.
  7. TTRPG hobbyists are a relatively smaller market but spend money frequently.
  8. No specific persona targeted – caters to families, school groups, adults, etc.
  9. No new competitors have entered the market since DM&M began.
  10. Prices across competitors are similar since customers are price conscious.
Mock Interview
Interviewer

A local business owner has been operating a gaming company ("Daring Mazes & Monsters", or DM&M) selling products and services for role-playing games. Despite 3 years of effort and significant investments, he is struggling financially to keep his business afloat. What should he should do?

You

Thanks. Before analyzing, I'd like to clarify a few key questions...

Interviewer

Good question. Let me provide some background information...

You

Based on this, I suggest analyzing from these dimensions...

AI Score
Structure Analysis Communication Business Sense Quantitative
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DM&M, a TTRPG gaming company, is financially struggling despite 3 years of operation. Analysis reveals: (1) ‘Books’ have strong 90% margins, (2) ‘Events’ consistently lose money (INR -500k to -800k annually), (3) ‘Artwork’ has thin 20% margins, and (4) customers show demand for ‘Supplies’ and ‘Accessories’ in larger markets. Recommendation: discontinue loss-making ‘Events’ and low-margin ‘Artwork’, deploy the INR 1,000k capital (INR 550k from profits + INR 450k from liquidated assets) to launch ‘Supplies’ and ‘Accessories’ where DM&M can compete effectively.

Key Insights:

  1. Root cause is poor product-market fit: DM&M is invested in low-margin or loss-making categories rather than high-demand categories
  2. Financial analysis reveals ‘Events’ category is the primary profit drain (consistent losses of INR 500k-800k annually), providing the capital lever for strategy shift
  3. Customer survey data and competitive benchmarking show clear portfolio clustering: winners operate in ‘books+events’ or ‘supplies+accessories’, not mixed portfolios
  4. Market structure analysis identifies ‘Supplies’ and ‘Accessories’ as large markets (90% and 60% industry margins respectively) with significant uncaptured market share
  5. Capital constraint is solvable through sunsetting ‘Events’ (the loss center), enabling investment in higher-potential categories without external funding