The Pricing Games
Practice this intermediate pricing case interview question from BCG in the Technology sector. Includes detailed problem prompt, clarifying questions, structured framework, and expert recommendation. Part of ProHub's 835+ consulting case library.
This case tests quantitative profitability analysis alongside qualitative strategic thinking. Candidates must calculate revenues and costs across three distinct business models, recognize that subscription and free-to-play have identical absolute profits but different strategic implications, and synthesize market research data to make a forward-looking recommendation that balances short-term financials with long-term competitive positioning.
Clarifying Information
- Time frame: NLG is looking to launch immediately.
- Competition: The online gaming industry is dominated by 3 major players who control 35%, 25%, and 20% share respectively. There is a long tail of smaller gaming companies.
- Target Market: Based on preliminary market research, NLG expects the majority of players to be between the ages of 21 to 40.
- Geography: NLG is planning to launch its game in the US only.
- Platform: NLG’s game is compatible for both Apple and Windows computers
- R&D Cost: NLG spent 10 million USD to develop its first game (the candidate should recognize this as a sunk cost and not factor it into the decision)
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