The Pricing Games
Practice this intermediate pricing case interview question from BCG in the Technology sector. Includes detailed problem prompt, clarifying questions, structured framework, and expert recommendation. Part of ProHub's 835+ consulting case library.
This is a comprehensive pricing and business model selection case that tests market sizing, financial analysis, and strategic thinking. The case progresses logically from TAM estimation through profitability calculations to qualitative factors, requiring candidates to synthesize quantitative findings with market research data to make a defensible recommendation.
Clarifying Information
- Time frame: NLG is looking to launch immediately.
- Competition: The online gaming industry is dominated by 3 major players who control 35%, 25%, and 20% share respectively. There is a long tail of smaller gaming companies.
- Target Market: Based on preliminary market research, NLG expects the majority of players to be between the ages of 21 to 40.
- Geography: NLG is planning to launch its game in the US only.
- Platform: NLG’s game is compatible for both Apple and Windows computers
- R&D Cost: NLG spent 10 million USD to develop its first game (the candidate should recognize this as a sunk cost and not factor it into the decision)
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