The Pricing Games

ProHub Comment

This case tests core business model analysis by requiring candidates to compare three pricing strategies across market sizing, profitability calculations, and qualitative factors. The candidate must recognize that financial metrics alone are insufficient—competitive positioning and long-term growth potential are critical to the recommendation.

Estimated Time 27 minutes
Difficulty Medium
Source NYU
38 / 100
Your client is Next Level Gaming (NLG), a start-up in the E-sports and computer gaming industry based in Los Angeles, California. NLG is planning to launch its first game – an online, multiplayer role playing game that is unlike any existing franchise. Being a new player in the industry, NLG’s CEO, Bobby Beck, has asked for your help in deciding its business model. The company is considering 3 alternatives: a subscription model where players pay a monthly fee; a retail model where players pay full price at initial purchase, and a free-to-play model where the game is free to play but charges players for in-game merchandise. How would you advise NLG to proceed?

Clarifying Information

  1. Time frame: NLG is looking to launch immediately.
  2. Competition: The online gaming industry is dominated by 3 major players who control 35%, 25%, and 20% share respectively. There is a long tail of smaller gaming companies.
  3. Target Market: Based on preliminary market research, NLG expects the majority of players to be between the ages of 21 to 40.
  4. Geography: NLG is planning to launch its game in the US only.
  5. Platform: NLG’s game is compatible for both Apple and Windows computers
  6. R&D Cost: NLG spent 10 million USD to develop its first game (the candidate should recognize this as a sunk cost and not factor it into the decision)
Mock Interview
Interviewer

Your client is Next Level Gaming (NLG), a start-up in the E-sports and computer gaming industry based in Los Angeles, California. NLG is planning to launch its first game – an online, multiplayer role playing game that is unlike any existing franchise. Being a new player in the industry, NLG's CEO, Bobby Beck, has asked for your help in deciding its business model. The company is considering 3 alternatives: a subscription model where players pay a monthly fee; a retail model where players pay full price at initial purchase, and a free-to-play model where the game is free to play but charges players for in-game merchandise. How would you advise NLG to proceed?

You

Thanks. Before analyzing, I'd like to clarify a few key questions...

Interviewer

Good question. Let me provide some background information...

You

Based on this, I suggest analyzing from these dimensions...

AI Score
Structure Analysis Communication Business Sense Quantitative
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Practice this case with AI Mock Interview

Next Level Gaming must choose between subscription, retail, or free-to-play models for its new multiplayer RPG launch. Analysis reveals subscription and free-to-play models generate identical $20M profits, but free-to-play captures 50% market share versus 10-12% for alternatives, providing stronger competitive positioning and expansion optionality.

Key Insights:

  1. Profit parity ($20M) between subscription and free-to-play models makes qualitative factors (customer loyalty, growth potential, competitive defense) the decision driver
  2. Free-to-play’s 50% market penetration versus subscription’s 10% creates a larger user base for competitive defense, merchandising opportunities, and platform expansion
  3. Beta test survey data (Exhibit 3) shows free-to-play and subscription models have high customer loyalty (4.1-4.2 on continued play), while retail is significantly lower (1.2), eliminating retail as viable option
  4. Sunk R&D cost of $10M is irrelevant to the decision—only forward-looking variable and acquisition costs matter for profitability analysis